“sustainably” mobile app
combating climate change through habit change and eco-socialism
1 https://nymag.com/intelligencer/2018/10/un-says-climate-genocide-coming-but-its-worse-than-that.html
2 https://www.themonthly.com.au/issue/2018/august/1533045600/james-bradley/end-oceans
3 https://www.vice.com/en_us/article/zm988y/ecosocialists-believe-the-only-way-to-save-the-planet-is-to-abandon-capitalism
Research & personas:
Most people already have a baseline understanding of climate change. I needed to know what specific app features appealed to long-time users. I asked friends and friends of friends what they’d like to see for a sustainable habit-changing app. Of course, I didn’t bother asking climate deniers because this app isn’t for them.
I sent a survey to my participants with open ended questions. Then, I interviewed them in-person with paper prototypes and then later, with actual Sketch prototypes.
I used that research to create three personas that outlined my problem definition.
Minimal viable project prioritization matrix:
I chose goal-tracking apps with a social media aspect, and of course, some eco-friendly education apps, for competitive analysis. I specifically looked for best practices in gamification, social media, and tracking numbers.
User journey #1: an established user tapping through three main screens, as well as a goal page.
User journey #2: onboarding and signing up for an account.